Client
Games Workshop
Warhammer: "Age of Sigmar"
This project was produced using M2 Animation’s real-time pipeline. This technology allows for rapid iteration and creative flexibility, enabling us to deliver breathtaking visuals with a streamlined production process. By leveraging real-time rendering, we could refine the look and feel of each shot as the story developed.
Action-Packed Battles That Bring Warhammer to Life
Warhammer: Age of Sigmar showcases the potential of our real-time workflows, where directors work directly in-engine during previsualization, choosing angles, lenses, and lighting in an environment that closely mirrors the final result. This iterative process allowed us to push the boundaries of animation and storytelling.
Explore Our Real-Time Showreel Page to See How We Use Technology to Support Storytelling
Real-Time Pipeline Unlocked Our Creative Freedom While Optimizing Efficiency and Flexibility
- Brand Activation
- Digital Campaign
- Fan Engagement
- Game Promotion